The Game Awards Criticized for Giving Winners Little Time to Speak Amid Silence on Industry Layoffs

Published:Fri, 8 Dec 2023 / Source:https://www.ign.com/articles/the-game-awards-criticized-for-giving-winners-little-time-to-speak-amid-silence-on-industry-layoffs

The Game Awards were last night, and while the ceremony is meant to celebrate the best games of the year, it's getting a lot of backlash for a perceived lack of respect for the developers that actually make said games.

One of the major points of criticism is the short amount of time winning devs were given in their speeches, being told to "wrap it up" via the teleprompter after about one minute, with music being played shortly after that. As many noted, this stood in especially stark contrast to the time that was devoted to celebrities and special guests.

All in all, it reignited a recurring complaint that The Game Awards is more about the announcements than the actual awards. By IGN's estimations, the time spent on the awards and speeches was only about 30 minutes and 42 seconds out of the total two-hour and 52-minute runtime of the show.

"This year’s The Game Awards is an embarrassing indictment of a segment of the industry desperate for validation via star power with little respect for the devs it’s supposedly honoring," wrote Pentiment director Josh Sawyer.

For his part, host Geoff Keighley responded to the criticism this morning, writing on X/Twitter, "By the way - I do agree that the music was played too fast for award winners this year, and I asked our team to relax that rule as the show went on. While no one was actually cut off, it’s something to address going forward."

It's worth noting, however, that the music cues weren't the only subject of criticism. Photos were shared from the ceremony of the large "Please wrap it up" request winners were greeted with on the teleprompter, while Probably Monsters dev JC Lau posted the terms that said winners were only allotted about 30 seconds for their speeches.

"If you make games, you get 30 seconds to talk at the Game Awards. If you make movies, you get 5 minutes to talk at the Game Awards," wrote comedian, writer, and producer Mike Drucker.

One moment that's been called out as particularly unfortunate is from a speech at the end of the evening, when Baldur's Gate 3 won Game of the Year. In a video posted by Javiera Cordero, a countdown clock could be seen before the "please wrap it up" flashed on the teleprompter — right as director Swen Vincke was paying tribute to late Baldur's Gate 3 lead cinematic art Jim Southworth.

"If I won game of the year and was dedicating the award to a member of my team who had died during development and saw the words 'Please wrap it up' I’d be fucking pissed," Cordero wrote.

Additionally, Vincke posted on X/Twitter about the absence of an on-stage announcement of Baldur's Gate 3's massive Xbox Series X/S shadow-drop. Larian had previously said the Xbox release date would be announced at the ceremony, but it was announced by Larian via X/Twitter after The Game Awards that it was now available on the Microsoft Store.

"I had one job and that was to announce this if we won an award — sorry all but happy it’s out there!" Vincke wrote, possibly implying he had to wrap up his speech before he could make the announcement.

When Keighley asked for feedback on The Game Awards, one of the most common requests was to offer more time to hear from the devs rather than from celebrities.

What makes the criticism all the more intense is the incredibly rough year the games industry has had, with numerous major layoffs, reports of poor work environments, and much more. Many were hoping that the awards might acknowledge those layoffs, but there wasn't one mention of them, either in Keighley's opening remarks or throughout the evening.

"Now that the hype window is over, it's important to note that The Game Awards yesterday treated some developers and artists unfairly with a clear favoritism for other individuals," wrote @horrorvisuals on X/Twitter. "It's also embarrassing to see that not a single person acknowledged the layoffs in the industry."

"Devs that felt erased by #TheGameAwards: the folks that love and perform in your games see you," wrote voice actor Ashly Burch. "We know what a devastating year this was. You deserved to talk about those losses. You deserved to celebrate your wins. You deserved to feel seen. And we see you."

Keighley was also criticized for not addressing a letter from members of The Game Awards Future Class, made up of young professional in the industry. The letter, signed by nearly 3000 people, asked The Game Awards to acknowledge the ongoing conflict in Gaza, call for a ceasefire, and "express support for the protection of Palestinian human rights."

As celebrations over the winning games continue to roll in, so do the criticisms over how the ceremony was handled. IGN has reached out to Keighley and The Game Awards for further comment.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Source:https://www.ign.com/articles/the-game-awards-criticized-for-giving-winners-little-time-to-speak-amid-silence-on-industry-layoffs

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