Konami and Bloober Team will soon release their Silent Hill 2 remake for PlayStation 5 and Steam, but a PC almost didn’t happen at all.
News that Konami nearly left PC players behind comes from Bloober CEO Piotr Babieno, who spoke about the sequel remake ahead of its October launch (via Bankier.pl). Although the Silent Hill 2 reimagining is a project that fans have begged for years for, its release was nearly limited to only one platform. The only thing that saved it from sticking exclusively with PlayStation at launch was Bloober itself.
“Definitely Silent Hill 2 is a game that has been associated with the PlayStation brand from the very beginning,” the CEO said (as translated by DeepL). “At the very beginning, we had to push Konami very hard to lean on the PC topic. For them the main market is PlayStation, while looking at the interest on Steam, it seems that it should also be a successful launch.”
After much anticipation, Bloober’s Silent Hill 2 remake was announced in October 2022. It’s a title fans have waited ages to see revealed, but the road to its launch hasn’t been without issues. When fans took issue with a combat trailer that arrived in January, Babieno quickly clarified that the footage was handled by Konami, not Bloober. At the time, he went as far as to say that the trailer in question was “not the spirit of what used to be, or what we're creating now.” The CEO also asked fans to give the team “a chance” last month.
The October launch will be Bloober’s opportunity to prove itself. For now, it appears Bloober is confident that its push to release the Silent Hill 2 remake on PC via Steam will pay off.
The Silent Hill 2 remake has a release date of October 8 for PC and PS5. It will be one of the biggest game releases of the fall season when it arrives, but players on other console platforms won’t be able to enjoy it for at least one year due to an exclusivity deal with Sony. We went hands-on with Bloober’s remake and shared our findings in August. At the time, we said that the survival-horror remake is shaping up to be “an extremely faithful reimagining that mostly resists the urge to alter the successful formula of a stone-cold classic.”
Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.
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