Player First Games has clued players into how upcoming patches will flesh out its Warner Bros.-themed platform fighter, MultiVersus, with more enhancements, options, and the return of the Iron Giant.
The developer detailed its plans on social media today, promising to deliver improvements based on player feedback in the near future. Included in the list of soon-to-be changes are performance improvements, End of Game stats, and the option to turn off team colors. Additionally, Player First clarifies that the option to purchase extra lives in-game is unintentional and has been addressed.
Greetings MVPs – we’re working hard on updates for #MultiVersus. Here’s a sample of what’s currently planned for upcoming patches based on your feedback:
— MultiVersus (@multiversus) June 5, 2024
Performance improvements
Inclusion of End of Game stats
Option to turn off team colors
Meanwhile, the studio explains that its work on Iron Giant is still underway, but it plans to reintroduce the character “shortly.” The Iron Giant was removed June 3 following complaints that the character offered players an unfair advantage. It’s not currently clear in what order the new fixes and improvements will roll out outside of the promise that fans can expect to see them in “upcoming patches.”
MultiVersus relaunched last month following the end of its open beta last summer. Since the Warner Bros. fighter has returned, Player First has introduced new characters like Jason Voorhees (Friday the 13th), Agent Smith (The Matrix), and the Joker as well as additional game modes like Rifts. The studio is also working on bringing back some missing features that were previously present in the beta.
For more, you can read up on the player who managed to walk away victorious after their main character, Iron Giant, was pulled mid-tournament. You should also check out our 8/10 review, where we said, “MultiVersus may not be a must-play at social gatherings, but its refreshing team-based battles make it a great platform fighter online.”
Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.
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