
Big publishers who haven’t been able to bring their biggest multiplatform games to the Nintendo Switch due to its relative lack of processing power are racing to release ports of these titles on the more powerful Switch 2. We got our first indication of this during Wednesday’s Switch 2 Direct, with the announcement of Switch 2 versions of Elden Ring, Split Fiction, EA Sports FC and Madden NFL, Hogwarts Legacy, Tony Hawks Pro Skater 3+4, Hitman World of Assassination (plus developer IO Interactive’s forthcoming James Bond game), Yakuza 0, Borderlands 4, Street Fighter 6, Civilization 7, Cyberpunk 2077, WWE and NBA 2K, Final Fantasy 7 Remake.
Final Fantasy 7 Remake and Cyberpunk 2077 will be available from day one, June 5, as Switch 2 launch games.
Indie developers are also getting involved: Hades 2, Silksong, and Deltarune chapters 3 and 4 will be coming to Switch 2, among many others.
The show of third-party support for the Switch 2 during the Direct is likely just the tip of the iceberg; Nintendo has reportedly been very selective about the partners it has been willing to share Switch 2 developer kits with up to this point. At the moment, it seems to be big publishers like Square Enix, EA, and Capcom who’ve been given access, along with select major independent studios.
Nevertheless, it’s a marked shift in tone from the launch of the Switch, when third-parties, wary of Nintendo after the failure of the Wii U, were slow to get on board. By the time they did, they only had a narrow window to release ports like Doom and The Witcher 3 before the gap between the handhelds’ capabilities and the power requirements of modern AAA games became too large to bridge.
The Switch 2 has now narrowed that gap, and this time publishers are keen to get involved from day one. Perhaps it was the 150-million-plus sales of the Switch that persuaded them?
Source:https://www.polygon.com/nintendo-switch-2/551088/final-fantasy-7-remake-third-party-aaa-switch-2-ports