Razer Fujin Pro Preview

Published:Thu, 21 Sep 2023 / Source:https://www.ign.com/articles/razer-fujin-pro-preview

Razer just announced its latest gaming chair, and it’s unlike anything else in its lineup. The Fujin Pro is the gaming chair all grown up. It has more in common with Steelcase than Secretlab, and in our early hands-on, that seems to be a very good thing. We’ve had it in hand for about a day, so won’t be ready to say whether it’s one of the best gaming chairs for a while, but if you’re ready to move on from the racing seat, this is definitely a chair to watch.

What Is The Razer Fujin and Fujin Pro?

Razer has been in the gaming chair scene since 2020 when it debuted the Iskur, a line of stylish seats dedicated to lumbar support. It answered a need in the market: while so many gaming chairs were stuck with throwaway foam pillows or adjustable knobs, the Iskur’s whole backrest was designed around spinal support, including an innovative, adjustable, full-height lumbar cushion. In 2021, it introduced the Enki line, which traded its explicit focus on lumbar support for the wider goal of whole-body comfort. I reviewed the Enki and the swankier Enki Pro the following year, and to this day, they remain among my favorite gaming chairs of all time (and I’ve reviewed a lot over the years). Both product lines were purpose-driven and both achieved their goals exceptionally well, while still maintaining that classic “gaming chair” sense of style.

It has more in common with Steelcase than Secretlab.

With the Fujin and Fujin Pro, Razer is breaking the mold. At first glance, you might not guess they’re gaming chairs at all, and if you’re familiar with the brand, you may even be surprised to find out Razer made them. The new Fujins are mesh chairs aimed at gamers who have grown past the racing chair aesthetic and want something more down-to-earth and ergonomic. And just as importantly, that can support them through a full day at their desk without leaving them sore later.

While the Razer Iskur and Enki could both do that, there was no mistaking that they were gaming chairs. I use my personal Enki in my office purely due to how comfortable it is, but I’ve lost count of the number of times I need to explain why I have a gaming chair and not a task chair like everyone else I work with. With the Fujin and Fujin Pro, you could just as easily use it in an office as at your gaming desk.

That’s because both chairs are blessedly light on the usual gaming chair tropes. There are no bright accents or hard lines. They don’t have bucket seats. There’s no gaudy branding or big recline levers. Instead, what you have is breathable mesh on the seat and back, a waterfall seat edge, intricate and ergonomic contouring along the back, adjustable and mostly hidden lumbar support, and plenty of adjustments to make the chair match your body to a tee.

It’s debuting with two different models, the Fujin and Fujin Pro. The Fujin is available now and the Fujin Pro, which we’re testing, will be available in November. The Pro model offers a full-fat, zero compromises seating experience. It has an integrated headrest, a lumbar support that can be adjusted for height and depth, 4D memory foam armrests, a robust aluminum frame, and is overall more adjustable. The standard Fujin leaves the headrest as an optional accessory, has a nylon frame, and 3D armrests, but has a lower profile and weight and much lower price. Both models feature adaptive Synchro-Tilt, which allows the backrest to adapt to your recline without sacrificing back support.

With this series, Razer is taking aim at the likes of Herman-Miller and Steelcase. It’s not after the same market as the Enki and Iskur, Secretlab, DXRacer, and others. They’re adaptive and customizable in a way few gaming chairs are. That adaptability, refined aesthetic, and target audience all carry with it an increase in pricing. The Fujin will retail for $649 and the Fujin Pro for $1049. Not cheap, but in the upper-level seating market they’re positioned within, it goes with the territory.

But Razer wants you to know that these are still gaming chairs. Even though they might look like a standard office chair, it’s made a number of small improvements that cater to gamers’ needs. The mesh, for example, has a subtly grippy texture and is more durable so it can support everything from active postures to legs-up reclines for years into the future. The armrests are 4D (3D on the standard Fujin), so they can better adapt to use with a controller versus a mouse and keyboard (plus, they’re extra soft and offer plentiful height adjustment). It offers a 130 degree recline that can be locked in place, unlike many pure productivity chairs. It takes the design of a high-end office chair and combines it with features usually reserved for gaming chairs, aiming to deliver the best of both worlds.

Razer Fujin Pro – First Impressions

The Fujin Pro arrived at my doorstep yesterday, so my impressions are early but positive so far. There’s a bit of assembly required, like most chairs, but it’s not overly cumbersome. There are only nine screws total and it’s easy to intuit where everything goes (though we always recommend reading the manual). I was able to complete the process by myself in about twenty minutes and found it to be easier than a typical gaming chair since you don’t need to worry about lining up recline levers for the backrest.

The build quality is impeccable. The aluminum frame oozes quality. Short of something tearing the fabric or its internal mechanisms breaking, it’s hard to imagine the frame ever having an issue. It’s rated for 300 pounds and I can easily see it.

There’s an elegance to the design. The levers are all tucked alongside the seat to blend in seamlessly with its design. You can adjust height, recline tension, and lock recline in place when it’s time to relax with a controller. You can also adjust the seat depth, allowing you to change the angle your back hits the lumbar support. Sitting in it for the first time, I found that it didn’t sit quite right until I adjusted the seat depth, lumbar, and headrest and then readjusted them a little later after I had settled in. So far, I haven’t had to make any other adjustments beyond tilt tension. It took a little effort, but several hours in, it’s fitting me like a glove.

There’s an elegance to the design.

One of the criticisms we had of the original Iskur, supportive as it was, is that the lumbar wasn’t height adjustable. If you were taller, like our reviewer, it was possible to find the back support out of position, preventing you from really achieving its full benefit. That’s not an issue at all here. The lumbar support can be dialed in and out using a knob on the back and moved up and down to make sure it actually matches your body. I’m not especially tall at 5’8” but there’s enough range that users quite a bit taller than me should be able to sit comfortably, though a recommended height hasn’t been shared yet.

Moving from fabric to mesh is an adjustment, and it’s not something everyone prefers, but it’s hard to argue with its breathability and support. The woven material isn’t soft like a foam cushion or my usual Herman Miller Embody, but it naturally contours beneath your weight to cradle every part of your body. We’ll see how it shakes out long term, but I could definitely see benefits for anyone that spends long hours in front of their desk. If you haven’t liked mesh on other chairs, however, Razer isn’t reinventing the wheel here.

The final thing to note is that the headrest already seems like one of the best features of the chair. Unlike most gaming chairs and their stiff foam pillows, the Fujin Pro’s headrest is contoured to match your neck and is highly adjustable. You can move it up or down, in or out, and tilt it up and down to make sure it’s perfectly positioned to actually support how you’d like to sit. It’s not one position fits all, so you’ll probably want to readjust it if you’re leaning back with your feet up versus typing at a desk, but it’s clearly versatile enough to match however you would like to use it.

Pricey But a Positive Start

A chair like this can’t be judged quickly and I’ll have a lot more to say in the full review, but my early impressions are positive. Is it worth a thousand dollars? We’ll see. What’s clear is this: the Fujin and Fujin Pro are entering a space where a portion of the price is an investment in yourself: your health, your comfort, your alertness and productivity. It’s where Herman Miller, Steelcase, Haworth, and more thrive. Can Razer too? Stay tuned for the full review.

Source:https://www.ign.com/articles/razer-fujin-pro-preview

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