One of Bungie’s defining first-person shooter projects is coming to Steam in the form of Classic Marathon.
It’s an unexpected revival that exists thanks to the community-driven development team at Aleph One Developers. The Steam port is said to bring the sci-fi FPS to players without tarnishing its original look and feel while still providing new features like optional widescreen HUD support, 3D filtering/perspective, positional audio, and 60+ fps interpolation.
Bungie took to X/Twitter to formally reveal the new Classic Marathon Steam page.
Somewhere in the Heavens...
— Bungie (@Bungie) March 19, 2024
Thanks to the amazing Aleph One community, the Classic Marathon trilogy is coming to Steam. Wishlist today, and prepare for your journey back to Tau Ceti.
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“Alien forces have boarded the colony ship UESC Marathon in the Tau Ceti system, in orbit around humanity’s first interstellar colony,” the Classic Marathon Steam description says. “The situation is dire, and as a security officer assigned to the Marathon, your duty is to defend the ship and its crew from the alien threat.”
The original Marathon launched for Mac in the mid-‘90s, and while it was eventually overshadowed in the public eye by projects like Halo and Destiny, it still remains as an important milestone for Bungie. It also went on to receive two sequels in Marathon 2: Durandal and Marathon Infinity, though there’s no word on if they will get the Classic treatment, too.
Aleph One has long been considered one of the best ways to experience the Marathon trilogy on PC, with players still able to visit its website and play today. The series largely laid dormant for decades until Bungie surprise announced a new entry in the franchise in May of last year. Details on the game, simply titled Marathon, are scarce, though players have rallied to uncover clues about it before its eventual release on PC, PlayStation 5, and Xbox Series X | S.
For more, be sure to read up on how Bungie is shaking up leadership for its new sci-fi reboot.
Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.
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